However, even though I may not be a fan of the set-up, Danger Scavenger did enough to tempt me back, time and time again it’s there where the gameplay is a success. Granted, some relish this challenge, but for others – read: me – they’ll be left to cry. The problem I have here is that if you die, you’re left to start again from the beginning, no matter how far you have advanced. After you complete each boss, you get the chance to head back to your hideout to have a little break, before going at it again. You have five corporations to take down, with each of those covering several levels, prior to a boss battle at the end. Your job is to pick a Scavenger you like the look of, ideally one who has the stats you want to play with, and go out and take back the city. You play a group of rebels – the Scavengers – who take metal and parts scavenged from the destruction of robots, using them as resources. An evil AI called A.I.O.N.E has made the machines go mad, seeing them rise up against their human masters. The story takes place in a fictional cyberpunk city of the future. Danger Scavenger is a roguelike twin stick shooter and as someone who previously hated these games, I’m starting to understand the appeal thanks mostly to the dawn of Hades and Returnal.
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